Speed

Speed
Speed is simply how fast a character can move in a given amount of time. There are five types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed. The term "Speed" normally refers to Combat Speed.

Attack Speed
The speed at which an attack moves. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't.

Combat Speed
The speed at which a character can fight.

Reaction Speed
Reaction speed is the speed at which a character can react to an event or action. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.

For example, let's say that character A shoots at character B with a gun and character B dodges. That is reaction speed. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.

As another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen.

Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. The reaction speed of a character also tends to be higher than its movement speed.

Travel Speed
The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation.

Flight Speed
The speed at which a character or object flies a certain distance, like going from the earth to the sun for example.

High flight speed logically requires similar reaction speed in order to manoeuvre when approaching different objects.

As such, we have generally assumed that the characters' regular reaction or combat speeds are roughly equivalent to their flight speeds, unless this is clearly contradicted.

Conversion
You can use this calculator to convert from one speed unit to another.

Speed Levels
Below Average Human (0-5 m/s)

Normal Human (5-7.7 m/s)

Athletic Human (7.7-9.8 m/s)

Peak Human (9.8-12.43 m/s)

Superhuman (12.43-34.3 m/s)

Subsonic (Faster than the Eye) (Mach 0.1-0.5) (34.3-171.5 m/s or 76.7-383.6 mph)

Subsonic+ (Mach 0.5-0.9) (171.5-308.7 m/s)

Transonic (Mach 0.9-1.1) (308.7-377.3 m/s)

Supersonic (Mach 1.1-2.5)

Supersonic+ (Mach 2.5-5)

Hypersonic (Mach 5-10)

Hypersonic+ (Mach 10-25)

High Hypersonic (Mach 25-50)

High Hypersonic+ (Mach 50-100)

Massively Hypersonic (Mach 100-1000)

Massively Hypersonic+ (Mach 1000-8810.2)

Sub-Relativistic (1%-5% SoL)

Sub-Relativistic+ (5%-10% SoL)

Relativistic (10%-50% SoL)

Relativistic+ (50%-100% SoL)

Speed of Light

FTL (x1-10 Speed of Light)

FTL+ (x10-100 Speed of Light)

Massively FTL (x100-1000 Speed of Light)

Massively FTL+ (x1000+ Speed of Light)

Infinite (Able to move indefinitely while time literally stands still, or to travel anywhere instantly. Teleportation does not count. Those who move within a 4-D timeless void will be given this level so long as such a place is their natural environment. Take note that simply being 4-dimensional does not automatically make a character this speed. A 4-D character still abides by, and could be below the causality of a normal space-time continuum)

Immeasurable (Higher-dimensional entities beyond linear time and 3-D distance, and its concepts of speed. Take note that only those who are Tier High 2-A or higher can obtain this speed, and those who are High 2-A and above should be immediately given this speed, as they are naturally transcendental to the time, distance and causality of a normal, 4-D space-time due to higher dimensional order)

Irrelevant (Characters beyond the concepts of dimensions themselves, including time. Meaning: Tier 1-A and above.)

Other
Omnipresent (This is technically a state of being, rather than a speed. For practical considerations, higher-dimensional omnipresence of a certain plane of existence is superior to the immeasurable speed gained from existing on the same level. Similarly, immeasurable speed associated with a higher plane is superior to the omnipresence of a lower-dimensional entity. However, each case requires more detailed consideration.)

NOTE #1: The speed tiers used have intersecting limits, and this may be confusing to some members. The divisions are made based on Exclusive Form grouping, in which the true lower limit is the given lower limit and the true upper limit is just short of the given upper limit.

Examples:
 * Mach 10 is Hypersonic+, not Hypersonic.
 * Mach 100 is Massively Hypersonic, not High Hypersonic+.

NOTE #2: Kindly note that MFTL+ is a very broad category which starts from 1000x Speed of Light up to infinity. As such, MFTL+ characters need not be even remotely on a similar level of speed. In fact, the difference may be as great as the magnitude of difference between MFTL and regular human level.

In conclusion, one MFTL+ character can speed blitz another MFTL+ character, and assuming otherwise without a logical reason is fallacious.

NOTE #3: Omnipresence must be specified in conjunction with the scale. Because omnipresence within a single 3+1-D universe (aka a regular 4-D space-time continuum) does not mean anything to regular life forms in higher dimensions of time and space (which might be larger and more complex than this universe).

As omnipresence is a variable speed level, a character that is omnipresent within a certain space is not necessarily swifter than all non-omnipresent beings. In addition, if a certain character is omnipresent on a universal scale, it is not a relevant advantage during a match-up against a character that can destroy universes.

NOTE #4: Moving within a timeless void is not a sufficient justification for receiving the infinite speed rating. This is a rather common plot convenience within fiction, such as after a universe has been destroyed, or when travelling outside of regular space-time, and is generally strongly contradicted by all regular speed feats. In order to qualify, a character must be a natural part of that type of environment.