Chara

Due to Chara's real gender being left ambigious, this page contains two tabs; one where they are referred to as a female and one where they are referred to as a male.

When editing this page, please make sure to update both tabbers.


 * -|Referred to as a female=

"Interesting. You want to go back. You want to go back to the world you destroyed. It was you who pushed everything to its edge. It was you who led the world to its destruction. But you cannot accept it. You think you are above consequences."

- Chara

Summary
Chara was the first Human to fall into the Underground in the popular 2015 role-playing game, Undertale, which she serves as the hidden main antagonist of.

Chara initially ventured up Mount Ebott for a seemingly sinister reason (it is implied she went there to take her own life) but tripped over a log and fell into the Underground, where she was found by Asriel Dreemurr, who brought her to his parents, King Asgore and Queen Toriel, who adopted her. But right when everything seemed to have finally went up the hill and Chara had a happy life, she became deathly ill and passed not long after.

But this was not the end of the story. Chara's influence resumed its existence post-mortem, and Frisk's merciless slaughter in the Genocide Route awakened the girl from death, and she stroke a deal with the main character Frisk - the one that comitted the ongoing massacre - to destroy the world. Wether they agree or not, Chara takes their soul and blows up the world anyways, to then permanently corrupt the True Pacifist Ending when Frisk pleads to restore the world.

Statistics
Name: Chara Dreemurr (biological surname unknown)

Tier: 2-B

Origin: Undertale

Gender: Female

Age: Pre-teens

Classification: Human Girl

Personality: Very sadistic, psychopathic and emotionless post-mortem. Unknown pre-mortem, but Asriel said that "Chara wasn't a good person".

Relationships:


 * Asriel Dreemurr (adoptive brother)
 * Asgore Dreemurr (adoptive father)
 * Toriel Dreemurr (adoptive mother)
 * Frisk (partner in crime)

Other Info: Chara is hinted to like chocolate.

Abilities: Superhuman strength, speed, durability, reflexes, agility and stamina , Magic , Immortality  (Type 7; is already dead), Time Manipulation  (able to overwrite timelines and create new ones), Non-Corporeality , Data Manipulation  (able to activate a flag in the game files that permanently blocks the Player from seeing the True Pacifist ending), Intangibility , Possession , Soul Manipulation  (stole Frisk's soul and attacks it directly), Energy Manipulation  (can create red slashes of energy, and shoot yellow energy pellets in Yellow SOUL mode. Able to channel DETERMINATION, which is a force and power source in the Undertale canon), Limited Body Control  (replaced her eyes with large, empty eye sockets and stretched her chin during her jumpscare), Time Paradox Resistance  / Immunity , Minor Power Stealing  / Energy Draining  (Stole Frisk's Determination), Telekinesis  / <font color=#3EB489>Vibration Manipulation  (Chara's jumpscare in Windowed Mode causes the window to shake violently), <font color=#3EB489>Statistics Amplification  (through Determination. Becomes stronger by comitting homicide), <font color=#3EB489>Teleportation  (appeared out of thin air after Frisk killed Flowey in the Genocide Route and disappeared right before attacking Frisk), <font color=#3EB489>Power Nullification  (Able to disable the Player's input several times over the course of the game), <font color=#3EB489>Transmutation  (turned Frisk's body into her own in the Post-Genocide True Pacifist ending) and possible <font color=#3EB489>Size Manipulation  (seemingly grew in size during her jumpscare. However, this could have simply been Chara coming closer to Frisk)

Skills and Talents: Skilled at manipulation, mastery over several weapons, high intelligence

Attack Potency: Multi-Universe level (casually destroyed the game. The game contained a multitude of timelines, from Flowey resetting the game until he knew every outcome, to Sans canonically killing Chara 13 times; then counting his three other bonus statements, 16 timelines had to of been created during that boss fight. As for Flowey, he states he knew everything, but could never predict Chara. He read every book and burned every book? 2 timelines, one for reading, one for burning, and Pacifist and Genocide routes. 2 x 2 = 4. He then states he won every game, and lost every game. All games in Undertale include Bridge Seed [contributes 7 timelines, one for each bridge successfully built and failed on and one for Genocide], Hotland Puzzles [contributes 36 timelines, one for each report on the quiz, pass and fail, and passing and failing each puzzle], Ruin Puzzles [contributes 14 timelines, one for success and one for fail on each route], Snowdin Puzzles [contributes 24 timelines, one for pass and fail, and one for each ending of the Ball Game], Thundersnail [contributes 20 timelines, one for each placement of each snail, and one for when the yellow snail almost wins and for each route] and Waterfall Puzzles [contributes 16 timelines, one for pass and fail and for each route]. Adding all previous timelines, including Sans, we get 137 timelines thus far. Continuing, Flowey states he's appeased everyone and killed everyone. There are 94 monsters in the game, and with Pacifist and Genocide, 94 x 2 = 188. 188 + 137 = 325 timelines. Next, Flowey says "Sets of numbers, lines of dialogue... I've seen them all." Assuming sets of numbers means sets of damage, there are 9 weapons in the game. 9 x 2 = 18. 94 characters x the 3 routes of different dialogue = 282. Adding all previous timelines, we end up with 625 timelines. 625 x 100 to account for the Fun Value system = 62,500 timelines total. Later, she restored those timelines, too)

Speed: Relativistic+ (Within Frisk's body, dodged rays of sunlight during her battle with Knight Knight)

Lifting Strength: Unknown

Striking Strength: Multi-Universal (destroyed the game in a single strike)

Durability: Multi-Universe level (survived the destruction of the game without much effort)

Range: Multi-Universal (specifically across 62.500 timelines)

Stamina: Unknown

Intelligence: Above Average (very skilled at manipulation. Hinted to be highly intelligent)

Equipment, Items, Paraphernalia and Power-Ups: Real Knife, The Locket, Frisk's equipment while in their body

Vehicles and Transportation: N/A

Weaknesses: Needs to possess someone with a big desire to kill in order to manifest herself. If someone else is more determined than her, she'll lose her ability to reset. Much of her arsenal is very repititive and lacks variety. Should theoretically take a little time to switch armor. Extent of her transmutation powers are unknown

Notable Techniques:


 * Red Slash: Creates a red slash of energy. This is her primary means of attack and can destroy the entire game in one strike.
 * SAVE and LOAD: The ability to overwrite timelines. Chara can effectively create a new timeline and replace the old one with it.
 * -|Referred to as a male=

"Interesting. You want to go back. You want to go back to the world you destroyed. It was you who pushed everything to its edge. It was you who led the world to its destruction. But you cannot accept it. You think you are above consequences."

- Chara

Summary
Chara was the first Human to fall into the Underground in the popular 2015 role-playing game, Undertale, which he serves as the hidden main antagonist of.

Chara initially ventured up Mount Ebott for a seemingly sinister reason (it is implied he went there to take his own life) but tripped over a log and fell into the Underground, where he was found by Asriel Dreemurr, who brought him to his parents, King Asgore and Queen Toriel, who adopted him. But right when everything seemed to have finally went up the hill and Chara had a happy life, he became deathly ill and passed not long after.

But this was not the end of the story. Chara's influence resumed its existence post-mortem, and Frisk's merciless slaughter in the Genocide Route awakened the boy from death, and he stroke a deal with the main character Frisk - the one that comitted the ongoing massacre - to destroy the world. Wether they agree or not, Chara takes their soul and blows up the world anyways, to then permanently corrupt the True Pacifist Ending when Frisk pleads to restore the world.

Statistics
Name: Chara Dreemurr (biological surname unknown)

Tier: 2-B

Origin: Undertale

Gender: Female

Age: Pre-teens

Classification: Human Boy

Personality: Very sadistic, psychopathic and emotionless post-mortem. Unknown pre-mortem, but Asriel said that "Chara wasn't a good person".

Relationships:


 * Asriel Dreemurr (adoptive brother)
 * Asgore Dreemurr (adoptive father)
 * Toriel Dreemurr (adoptive mother)
 * Frisk (partner in crime)

Other Info: Chara is hinted to like chocolate.

Abilities: <font color=#3EB489>Superhuman strength, speed, durability, reflexes, agility and stamina , <font color=#3EB489>Magic , <font color=#3EB489>Immortality  (Type 7; is already dead), <font color=#3EB489>Time Manipulation  (able to overwrite timelines and create new ones), <font color=#3EB489>Non-Corporeality , <font color=#3EB489>Data Manipulation  (able to activate a flag in the game files that permanently blocks the Player from seeing the True Pacifist ending), <font color=#3EB489>Intangibility  <font color=#3EB489>Possession , <font color=#3EB489>Soul Manipulation  (stole Frisk's soul and attacks it directly), <font color=#3EB489>Energy Manipulation  (can create red slashes of energy, and shoot yellow energy pellets in Yellow SOUL mode. Able to channel DETERMINATION, which is a force and power source in the Undertale canon), Limited <font color=#3EB489>Body Control  (replaced his eyes with large, empty eye sockets and stretched his chin during his jumpscare), <font color=#3EB489>Time Paradox Resistance  / <font color=#3EB489>Immunity , Minor <font color=#3EB489>Power Stealing  / <font color=#3EB489>Energy Draining  (Stole Frisk's Determination), <font color=#3EB489>Telekinesis  / <font color=#3EB489>Vibration Manipulation  (Chara's jumpscare in Windowed Mode causes the window to shake violently), <font color=#3EB489>Statistics Amplification  (through Determination. Becomes stronger by comitting homicide), <font color=#3EB489>Teleportation  (appeared out of thin air after Frisk killed Flowey in the Genocide Route and disappeared right before attacking Frisk), <font color=#3EB489>Power Nullification  (Able to disable the Player's input several times over the course of the game), <font color=#3EB489>Transmutation  (turned Frisk's body into his own in the Post-Genocide True Pacifist ending) and possible <font color=#3EB489>Size Manipulation  (seemingly grew in size during his jumpscare. However, this could have simply been Chara coming closer to Frisk)

Skills and Talents: Skilled at manipulation, mastery over several weapons, high intelligence

Attack Potency: Multi-Universe level (casually destroyed the game. The game contained a multitude of timelines, from Flowey resetting the game until he knew every outcome, to Sans canonically killing Chara 13 times; then counting his three other bonus statements, 16 timelines had to of been created during that boss fight. As for Flowey, he states he knew everything, but could never predict Chara. He read every book and burned every book? 2 timelines, one for reading, one for burning, and Pacifist and Genocide routes. 2 x 2 = 4. He then states he won every game, and lost every game. All games in Undertale include Bridge Seed [contributes 7 timelines, one for each bridge successfully built and failed on and one for Genocide], Hotland Puzzles [contributes 36 timelines, one for each report on the quiz, pass and fail, and passing and failing each puzzle], Ruin Puzzles [contributes 14 timelines, one for success and one for fail on each route], Snowdin Puzzles [contributes 24 timelines, one for pass and fail, and one for each ending of the Ball Game], Thundersnail [contributes 20 timelines, one for each placement of each snail, and one for when the yellow snail almost wins and for each route] and Waterfall Puzzles [contributes 16 timelines, one for pass and fail and for each route]. Adding all previous timelines, including Sans, we get 137 timelines thus far. Continuing, Flowey states he's appeased everyone and killed everyone. There are 94 monsters in the game, and with Pacifist and Genocide, 94 x 2 = 188. 188 + 137 = 325 timelines. Next, Flowey says "Sets of numbers, lines of dialogue... I've seen them all." Assuming sets of numbers means sets of damage, there are 9 weapons in the game. 9 x 2 = 18. 94 characters x the 3 routes of different dialogue = 282. Adding all previous timelines, we end up with 625 timelines. 625 x 100 to account for the Fun Value system = 62,500 timelines total. Later, he restored those timelines, too)

Speed: Relativistic+ (Within Frisk's body, dodged rays of sunlight during his battle with Knight Knight)

Lifting Strength: Unknown

Striking Strength: Multi-Universal (destroyed the game in a single strike)

Durability: Multi-Universe level (survived the destruction of the game without much effort)

Range: Multi-Universal (specifically across 62.500 timelines)

Stamina: Unknown

Intelligence: Above Average (very skilled at manipulation. Hinted to be highly intelligent)

Equipment, Items, Paraphernalia and Power-Ups: Real Knife, The Locket, Frisk's equipment while in their body

Vehicles and Transportation: N/A

Weaknesses: Needs to possess someone with a big desire to kill in order to manifest himself. If someone else is more determined than him, he'll lose his ability to reset. Much of his arsenal is very repititive and lacks variety. Should theoretically take a little time to switch armor. Extent of his transmutation powers are unknown

Notable Techniques:


 * Red Slash: Creates a red slash of energy. This is his primary means of attack and can destroy the entire game in one strike.
 * SAVE and LOAD: The ability to overwrite timelines. Chara can effectively create a new timeline and replace the old one with it.